Shapeshifter
I think this may be an interesting class and has the many possibilities;
You could change into any monster you "capture". The level of the creature would be determined by the appropriate attribute, much like the minions of a Necromancer.
As a counter to more powerful monsters in the game, energy drain could be used as a game balance. For instance; Levels 1-5, have a 0 energy drain; Levels 6-10, -1; Levels 11-15, -2; Levels 16-20, -3; and Levels 20 and higher -4.
The monster could be maintained for a preset amount of Time to be lengthened with the appropriate attribute.
Each profession has a way to gain, store, or recover energy at a greater rate as the character gains levels, but I can’t think of a way to do so that would be unique to the character. That being the case, maybe the method would be determined by the monster the character has changed into.
I only thought of this idea today and didn’t do much thinking through game mechanics, skills, or much…..I’ll leave that up to you.
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